What Is It?
It's hard to believe that there's anybody out there that doesn't know who Earthworm Jim is. However, given the fact that this game is almost 15 years old and it's been close to a decade since we've heard from him, perhaps there are a few gamers that missed out on this phenomenal series. Earthworm Jim is the disturbing marriage of a Sonic the Hedgehog-style mascot game and a run and gun Contra clone. You play a large talking earthworm named Jim, who is forced to take up arms (as in guns) when he overhears a plot to kidnap Princess What's-Her-Name. It doesn't matter what the story is, because this game is pure action bliss from beginning to end. The best thing about Earthworm Jim is that it's constantly surprising you, often in ways that are both humorous and memorable. The game is also great at referencing things that happened before it, which not enough games do right. You'll be shocked and awed by how well thought out the ending is, and just marvel at the level of polish and detail put into each of the game's levels. Earthworm Jim is a masterpiece, the type of game everybody should own. If you've never owned an Earthworm Jim game (and the terrible Game Boy Advance ports don't count), then get ready to scrape up $8 because this is one game you absolutely need to buy immediately.
Does It Still Hold Up?
Even 15 years later it's hard to find cracks in Earthworm Jim. There are things I could nitpick, such as the controls being a little floaty. However, this isn't so much a problem as it is a preference in how the character handled. Beyond having some of the best sprite-based graphics of the 16-bit era, Earthworm Jim is also full of interesting ideas. I am a person fan of how you don't see the bullets when you shoot your gun, something that nobody else was doing at the time. It's little things like this that prove that Earthworm Jim does indeed still hold up.
Is It Worth The Money?
It's not often that a game is better on the Genesis than the Super NES (See: last week's review of Street Fighter II Special Champion Edition), but that's exactly the case with both Earthworm Jim and Earthworm Jim 2. For whatever reason, the Genesis version of Earthworm Jim was just a better game, with better animation, controls and even graphics. Don't get me wrong, you would still get a great game if you bought the Super NES version (which is not offered on the Virtual Console), but if you had a choice the Genesis version is the way to go. The difference is even more pronounced in Earthworm Jim 2, which gives the Genesis version an extra level. I'm sure it's only a matter of weeks before we see the likes of Earthworm Jim 2. However, in the mean time you should spend some quality time getting to know all of the crazy characters in Earthworm Jim!